Yesterday was Wednesday which can only mean one thing: a new article for The Scrying Pool. If you missed last week’s post, The Scrying Pool is my Guild Wars 2 column over on ZAM.com where I look at Guild Wars 2 and what could come to the game.
This week’s article is all about Mounts. Last week the community got really excited when a concept art depicting the new content patch showed what many believed to be one of the races in the game riding a horse. In this article I took a close look at that art then gave some thoughts on how mounts could be added to the game even though ArenaNet (development studio behind Guild Wars 2) has said there were no plans for mounts currently.
After reading the article, check out the comment section where I give a little more explanation behind my proposed mount system. Last but not least, The Scrying Pool now has its own section (sort of) where all of The Scrying Pool articles can be found.
My first MMO was Star Wars Galaxies. One thing I really enjoyed that I haven’t truly seen in any MMO since was the idea that I was getting specific experience for doing what I did. Every game since has just given me generic experience as a solitary progression mechanic.
Continue reading “Master of All; Experienced in None”
The somewhat recent news about the Guild Wars 2 dye system had started me thinking about MMO systems being account-wide instead of being the more typical character based.
Continue reading “Character vs. Account”
On Gamebreaker.tv last week an article caught my interest. The article, titled “Are Rewards Essential To PvP?”, asked the issue of whether PvP rewards are essential not only in terms of TERA’s guild vs. guild PvP which spawned the discussion but in rewards for PvP in any MMO.
To answer this question I thought back at players I have played with in a variety of different MMOs. From what I see there are three types of players, the ‘Carrots’, the ‘Sticks’, and those in-between.
Continue reading “PvP Reward Systems”