What if the gods never left us?

Welcome back for the final article in a four part series speculating the future of Guild Wars 2. If you are just joining you can find the previous articles in the series here, here, here and here. As I have mentioned in all of the other articles, this series isn’t speculating how successful Guild Wars 2 will be but taking a what if look at possible features or events in the lore ArenaNet could add. In this article I speculate the reappearance of the Six Human Gods in Guild Wars 2.

The Human Gods were a big part of the lore in Guild Wars. Not only were they the religion for the only playable race, but by the end of the third campaign it was revealed that much of the story in all three campaigns happened because of the gods. In Guild Wars 2 however, the gods have retreated from the world and have so little apparent impact that the Sylvari, an entire race that is only 25 years old, don’t even believe they exist at all.

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What if we are not alone? Part 2

Welcome back again for part 2 of the third article in a four part series speculating the future of Guild Wars 2. If you are just joining the conversation you can find the first article here and the second here. As I mentioned in the first article, this series isn’t speculating how successful Guild Wars 2 will be but taking a what if look if they add a feature or an event happens in the lore. In this article I talk about another race being added post launch.

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What if we are not alone? Part 1

Welcome back again to the third article in a four part series speculating the future of Guild Wars 2. If you are just joining the conversation you can find the first article here and the second here. As I mentioned in the first article, this series isn’t speculating how successful Guild Wars 2 will be but taking a what if look if they add a feature or an event happens in the lore. In this article I talk about whether the eight professions available at launch will be the only professions ever available in Guild Wars 2.

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What if there is a Sixth Dragon?

Welcome back to the second article in a four part series speculating the future of Guild Wars 2. If you didn’t read the first article you can find it here. As I mentioned in the first article, this series isn’t speculating how successful Guild Wars 2 will be but looking at what if they add some special feature or a special event happens in the lore. This week I will look at how a Sixth Dragon could open a path for the heroes of Tyria to explore Cantha.

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Five years of waiting…

I had first heard of Guild Wars around the time Factions came out in 2006. I must have thought the game sounded interesting since I ended up buying the original campaign a couple months later. What had returned my thoughts to the game and caused me to buy it however, was the fact that there was no subscription tied to the game.

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What if Guild Halls could fly?

With Guild Wars 2 coming out later this month I wanted to do a blog series in the weeks leading up to the launch.  This series is not meant as a telling of facts but more of a What If for things that could happen in Guild Wars 2 after its initial launch. This What If is not going to be any kind of “What if GW2 fails!?” but what if they add this feature or this event happens in the lore. This first article is directed at guild halls in Guild Wars 2.

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Master of All; Experienced in None

My first MMO was Star Wars Galaxies. One thing I really enjoyed that I haven’t truly seen in any MMO since was the idea that I was getting specific experience for doing what I did. Every game since has just given me generic experience as a solitary progression mechanic.

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PvP Reward Systems

On Gamebreaker.tv last week an article caught my interest. The article, titled “Are Rewards Essential To PvP?”, asked the issue of whether PvP rewards are essential not only in terms of TERA’s guild vs. guild PvP which spawned the discussion but in rewards for PvP in any MMO.

To answer this question I thought back at players I have played with in a variety of different MMOs. From what I see there are three types of players, the ‘Carrots’, the ‘Sticks’, and those in-between.
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